Bart and I had some fun painting some of our models with arcylic paint. You can use arcylics to paint White, Strong & Flexible and we wanted to show you guys that. For the both of us the last painting training & practice we ever did before making this video was in kindergarten. But, we can not wait to see what you guys will do with paint & Shapeways
Wouter Scheublin was one of the designers on the Virtual Making stand at Dutch Design Week. He became interested in the mechanical possibilities that 3D printed models provide. He used the Selective Laser Sintering process and the Nylon 12 material(aka SLS, or White, Strong & Flexible as we call it at Shapeways) to print small working 3D printed cars. I do not want to be decieving here, these things are tiny, about 10cm by 10cm by 5cm. And they are not the get in and drive variety of car or the internal combustion engine type of car. But, I did not want to call them model or toy cars because this is clearly an experiment in design that goes much further than this.
You can see the working gears and the spring clearly. These mechanisms as well as the axles work as soon as the support material is removed. The mechanism is intentionally exposed so that people can see what you can design and build with 3D printing. The entire car comes out of the machine in one piece. The only exception is the rubber for the wheels which is made up of standard O rings.
When you pull the car back over the ground the wheels wind the gears that in turn wind the spring and once you let go the car zooms over the floor. You like?
Whystler aka Shawn Johnson is one of the nicest and most helpful Shapeways members out there. Besides this he, makes his living selling virtual goods and is a dreamer, a designer, a potter, a musician, a festival organiser, a connaisseur of virtual worlds and a virtual architect and fashion designer. You can check out his work on IMVU here or check out his website, "the land of Whyst."
What software do you use to design?
I use mostly 3D Studio Max, and Flux Studio 2.0, but occasionally I
will also use Wings3D, Milkshape, and Sketchup. Most of my designing
has been in virtual worlds, such as Activeworlds where I started,
Adobe's now defunct Atmosphere, SecondLife, IMVU, Blink3D, and I'm just
starting to design for Vivaty, which use's a version of Flux Studio as
How long have you been designing?
I've been designing all my life. I remember, as a child, looking
forward to vacations from school because I would have the time to make
things from books I had taken out from the library ... popsicle stick
cabins, pom pom creatures, bases for my star wars figures and
micronaughts, houses for my plastic animals, puppets, go-carts,
tree-houses, you name it
In terms of virtual design, I have been doing this since about 1990
when I discovered muds (or multi-user dungeons), which were entirely
text based environments. Using the code of various muds, I designed
rooms and places, and even scripted objects that did cool things
3D digital art came into play as a medium around 1998/89 when I found
Activeworlds and started making virtual worlds. This was a big change
for me. I learned how to make 3D objects through writing rwx out by
hand in notepad, specifying vertices and polygons in text. And soon
after, I started using 3D programs to make these objects, buildings,
and places. Soon after, Adobe launched their Atmosphere program, and I
joined a vibrant community and was eventually hired to make content.
When Atmosphere faded and eventually lost support from Adobe, I had a
great time designing in SecondLife back in the early days and also much
later discovered IMVU, where I have focussed for a long time.
Since 1998 I have been a clay artist and potter. Everything I make is
hand-built (meaning I don't use a potters wheel), so even functional
items are very sculptural.
This video shows how BMW uses rapid prototyping in their design process for consumer cars and F1 racing cars. It includes different techniques such as Selective Laser Sintering (our 'White, Strong & Flexible') but also Beam Melting (metal printing) and Stereolithography. Interesting stuff.
Some people say that 3D printing is like 'growing' objects. I would dispute this, Tokujin Yushioka, he grows things. He grew a chair consisting of crystals. The production process seems to be a bit slow for Shapeways but we should consider it.
So you've received your Shapeways model and you want to share it with the world? You may find that it's not always easy to take a good photograph that nicely shows all the fine details of your work. Unless you take great care in setting everything up properly, the details can easily 'wash out'. We gathered a few tutorials on product photography that will help you:
Intro to Product Photography
"These particular tips are intended for shooting small to medium sized projects that can be maneuvered relatively easily, and put in a studio environment. But even if your particular project doesn't fit these criteria, many of the tips I'll be giving are universal, and can be applied to any photographic documentation".
DIY Light box for product photography
"Building a light box is pretty easy stuff. A light box is particularly useful for product photography where you need a nice white background. Many people find that their products will actually sell faster with a more professional looking photo. Here you'll find a step by step on how to build your own DIY light box"
Do YOU have any tips or links that really helped you improve your photography? Leave them in a comment and we'll add them to the list!