Friday, May 30. 2008Creating Chocolate MonkeysLast week I met Chris Want of the University of Alberta, Canada. Chris has access to a 3d printer on his job at the university and he combined it with his great hobby: making chocolates. Using the 3d printer and silicon he created a mold that he then used to pour chocolate monkeys. The process forced him to think carefully about the shapes of the chocolates: they couldn't have an undercut as that would make it impossible to pull them from the mold without breaking them. The entire thing (dripping super glue on the models to cure them, pouring the silicon and working with the chocolate) must have made a tremendous mess of his kitchen, but unfortunately he doesn't show that If you want to make your own: Chris explains the entire process in detail on his website, including the gotchas he ran in to. Have fun, and don't forget to send us a couple of chocolates when you're done! Monday, May 26. 2008News from RAPID 2008 RAPID is THE rapid manufacturing conference where all the suppliers showcase their latest products. Robert, our Operations Manager, traveled to Florida to see what's cooking.Robert writes: This year's RAPID Conference did not have many major surprises or big announcements. Still, there was a lot of interesting product development going on, some of which could be very interesting for Shapeways in the future. Monday, May 19. 2008Blender 2.46 Released - X3D Issue With Shapeways The Blender Foundation has released Blender 2.46 - a very impressive update. As the result of the Peach Open Movie project, some of the new features are hair and fur combing tools, fast and optimal fur rendering, a mesh deformation system for advanced character rigging, cloth simulation and fast Ambient Occlusion (for a full overview of the new features, see the 2.46 release log).Blender's X3D exporter has also been updated and this introduces a bit of an issue with Shapeways, unfortunately. For the technically minded: each object is now wrapped in a <collision> node. While this is valid X3D, our importer can't read those files. The problem has been reported and I expect a solution shortly. In the mean time, you can fix things by downloading our patched X3D exporter script and installing it manually. Instructions for Windows, Mac and Linux are provided in our tutorial 'Exporting from Blender'. Friday, May 16. 2008Bathsheba Grossman's Geometric Art
"I use a lot of technology. 3D printing in metal is the main way that I work, and I also do a lot with subsurface laser damage in glass. This isn't because I love gadgets; it's much more trouble and expense to use new media instead of the more mature techniques that most sculptors enjoy. I do it because the shapes I have in mind aren't moldable, and I want to make a lot of them. Those two constraints, taken together, turn out to be remarkably constraining: ordinary sculpture technology just does not do the job" Indeed - her site is full of incredible designs and it even contains a number of freely downloadable models in STL and DXF. The process doesn't end at the 3D printer though - Bathsheba explains all the steps involved in this video podcast from Make Magazine. A few weeks ago we had one of her models ('Metatron') printed on our Objet printer and the result was amazing. It's quite hard to wrap your head around these designs - I'm not sure how you'd get these in a computer Finishing Techniques for Your Models Shapeways objects, especially from our Objet printer, look pretty good after printing - they are high resolution and have smooth surfaces. Sometimes you may want to add some extra finishing though - maybe to add some extra color or to further improve the surface texture.These three articles describe in detail how you can paint, dye or polish your objects. The techniques are all pretty straightforward and require only a little investment (mainly paint and sandpaper - you probably already have that). The polishing may be tricky if you have very detailed objects - I'm going to try it our on my monkeys one of these days. If you have applied a finishing to your designs, let us know how it went and we'll share the result. Downloads:
Wednesday, May 7. 2008Dimension Extreme Redesign Finalists Are Announced
The Dimension Extreme Redesign is a yearly design contest for High-school, University and Arts & Architecture students. The challenge for the high-school and college students is to improve on a product that they use everyday; the Arts & Architecture students were free in their designs.The finalists for each category were just announced and I had a lot of fun watching their videos. Winners will be announced on May 20th. What is your biggest grief with a day-to-day object? Can you see a way to 'print' a solution?
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