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100-10-1 of Personal Fabrication


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Duann, isn't there one glaring omission from your list and that is the 'consumer/user' who can now access digital designing tools as some of these are not only free but also very easy to use to create things for themselves. I am sure Shapeways cater on the 3D printing side for many of these creative 'consumer/users' who are creating from scratch.

And Thingieverse is an example of a repository for sharing between 'consumer/users', user/designer.

Be interesting to know the ratio of this group to the groups you have listed and whether this would change (increase/decrease) in the future.
#1 Anonymous on 2012-04-26 16:07 (Reply)
The above comment is from me - didn't intend to be anonymous as I look forward to others' comments! Just hit the submit button to fast.
#1.1 Ann Marie Shillito (Homepage) on 2012-04-26 16:10 (Reply)
No problem. Thanks for the comment.

Actually it is in the list under "online creation tools for users which interact with all the above". Maybe the ratio will change, but lots of social services are easy to use in itself and that is where they see this ratio. I think that a lot of users are less interested in the creation or modification aspect of content and rather are passive in their usage. Now if passive means they just buy what is out there, it is not bad in itself.

Of course Shapeways mission is to enable anybody to do personal fabrication. We do not know how it will pan out. Maybe the ratio will change or maybe not. Let's see.
#1.2 Robert on 2012-04-27 22:13 (Reply)
Hey Anne Marie,
Looking at Robert's post I would say that " the 'consumer/user' who can now access digital designing tools" is the 10 in the equation.

But perhaps RObert will weigh in on the conversation.

#2 Duann on 2012-04-26 16:16 (Reply)
I know Shapeways is all about 3D, but when you draw a chart like that it looks more like 1-1000-1000000 :-)
#3 Wahtah on 2012-04-27 07:10 (Reply)
We believe the 100-10-1 rule will be broken for 3D printing and personal fabrication.

Let’s define the steps as 100% browse 3D printed goods, 10% buy 3D printed goods, and 1% make 3D printed goods.

First, the 10% will likely increase to 50% or 75% as the industry grows and buying a 3D printed good is as seamless as buying a SKU at or Walmart retail. This would be further aided if Amazon, for example, gets into the business of selling 3D printed goods.

Second, the 1% will likely increase to 10% with a combination of globalization and design software becoming easier

Globalization: 3D design of consumable goods will become a mainstream profession for people in developing countries, especially India and China, if there is an efficient marketplace for them to sell their designs.

Software enablement: How many people use Photoshop? Only professionals and hobbyists. But how many people use MS Paint? I would wager a decent size of the population who have computers have dabbled in MS Paint. If 3D design software is made to be as easy as MS Paint to create real, valuable 3D printed objects, the creation will increase. We are already seeing steps in that direction with Autodesk 123D and other tools.

The implication is that not only are there more designers and more purchasers, but a greater volume of 3D printed goods purchased, making the overall size of this industry quickly a multi-billion opportunity in the next five years.
#4 On 3D Printing (Homepage) on 2012-05-02 02:45 (Reply)
Your illustration is a bit missleading:
it does not show 1 10 100
but 1 1000 and 1000000 as each dimensions are cubed!
It's flattering form me as I claim to be part of the 1% ;-)
#5 Tib on 2012-05-02 14:50 (Reply)

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